Reallusion joins the Blender Development Fund as a Corporate Silver partner. Its Blender Character Pipeline, a streamlined workflow between iClone, Character Creator, and Blender was introduced in 2021. Now, Reallusion is further committing to the Blender community with a string of new features that will harness the best of both programs.
SAN JOSE, Calif. , Jan. 6, 2022 /PRNewswire-PRWeb/ -- Reallusion joins the Blender Development Fund as a Corporate Silver partner. It's Blender Character Pipeline, a streamlined workflow between iClone, Character Creator, and Blender was introduced in 2021. Now, Reallusion is further committing to the Blender community with a string of new features that will harness the best of both programs. Mocap Bip Files
"The Blender Development Fund is receiving an increasing level of industry donations. Blender has become an indispensable part of a modern 3D creation pipeline. We're very happy that Reallusion decided to support core Blender development this way." - Ton Roosendaal, Chairman Blender Foundation
Founded in 2000, Reallusion software simplifies character creation and animation. Major products include Character Creator (CC) for character creation, iClone (iC) for facial and body animation, and ActorCore an asset store dedicated to scan-quality characters and AAA mocap animations.
There is a large user overlap between Blender and Reallusion communities. This was demonstrated in the 2021 Reallusion Lip Sync Animation Contest that saw more than 130 contest participants from Blender, some of who won the top prizes.
Via Reallusion's character pipeline, Blender users can build unique characters based on fully-rigged human models from Character Creator, with natural talking and body animations in iClone, to render in Blender with ultra-realistic digital human shaders; proving the versatility of the Reallusion to Blender character pipeline.
"We believe that Reallusion's innovative character solutions plus Blender's powerful editing have proven to be the most practical character pipeline, making a marked difference in the future of 3D character creation."- Charles Chen , CEO of Reallusion
2021 Rewind: A Series of Blender Plugin Support
Reallusion took several steps in 2021 to integrate Reallusion's software with the Blender platform. Users can find a list of Blender plugins that help automate CC character import, bring in iClone animation, add character rigs, and complete a hair design workflow.
The Blender CC3 Tools is an open-source plugin that imports CC characters into Blender, auto sets digital human shaders for Eevee render, and transfers CC cloth physics for simulation. This tool can also send Blender creations back to CC, providing custom blendshapes, materials, and mesh assets.
The Hair Tool is a Blender addon that helps users easily generate hair-cards based on 3D curves in a non-destructive way, with all the features needed for unique Smart Hair designs.
With Auto-Rig Pro, users can send characters from Reallusion to Blender, with all their clothing and accessories, in just one-click. This plugin enables instant rendering of ActorCore animations in Blender or the addition of new motions in Blender AutoRig Pro.
RigiMap, an unique plugin that brings iClone and ActorCore motion data to Meta-rigged (Rigify) characters. Not only does this ease the animation editing process, but it also provides a gesture library, while being able to bake IK/FK.
At the same time, Reallusions' iClone 7 (IC7) Omniverse Connector also enables collaborative short film projects with Blender, with USD sync through Nvidia's real-time photorealistic simulation platform.
2022 Prospective: More Powerful Features to Come
As Reallusion builds on this momentum, they move forward into 2022 with a series of new feature plans.
Directly update selected items instead of sending the entire character back-and-forth. This will speed up the iterative process on mesh editing, blendshape design, and texture creation.
Preserve all material data, physics attributes, and other data settings with an in-and-out process.
Enables simultaneous animation sync from iClone to Blender, where users will be able to see immediate updates in Blender while making animation changes in iClone.
Automatically assign the Rigify meta-rig once importing iClone or CC Characters into Blender, while supporting native Blender motion editing and animation back into iClone.
Both communities will benefit from Reallusion's continuous rollout of additional features that will further accelerate the Reallusion-Blender pipeline.
Reallusion and Blender are both in a new revolution that complements each other, as they aim to counter traditional industry entry barriers to empower all levels of users in 3D character production.
Reallusion invites all independent developers to join, and help build a better Blender pipeline.
For more information: https://www.reallusion.com/character-creator/blender.html
Finnie Lu, Reallusion Inc., 886-975912701, email@example.com
Monster Hunter Motion Capture JOHN MARTIN II , Reallusion Inc., 6156738814, firstname.lastname@example.org